23rd October 2007, 10:49 PM
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#26 (permalink)
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| Registered User
Join Date: Sep 2007 Location: France
Posts: 1,127
| Re: Some Musings on Originality (and Style) Quote:
Originally Posted by Teresa Edgerton I think you are quite right on several points and have expressed them beautifully, but we may disagree on one point: I believe that certain archetypes turn up in fantasy over and over because people sense that they are metaphors for our deepest hopes, fears, or aspirations -- though we both know that they're often treated in a shallow, unthinking, meaningless way. For some readers, some writers, something as familiar as the fantasy quest can be a profound metaphor, or even the objects of the quest can have deep personal meaning. Or the quest can just be another setting (like a school, or a business office), but one particularly well suited as a backdrop against which the characters may act out a greater drama. Or -- and this is what I think you are talking about -- the quest simply becomes a comfortably familiar game, in which the characters collect magical artifacts like the property deeds in a game of Monopoly. | We agree on all points, Teresa. Archetypes are the stuff of which the human psyche is made. As you said, a theme that is recurrent in the genre (because archetypal) can be developed in original ways, whereas wonderfully original ideas can be treated poorly. I was referring to what you call "the comfortably familiar games", the writer's escape pods. Quote: |
If the emotions are true (rather than an affectation) and if we put them into our writing whole-heartedly, and if we succeed in communicating them to our readers, that can make up for a certain amount of technical imperfection.
| Exactly. When we are true to ourselves, our emotions are true. |
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