| Re: Some advice for a few fans? It seems any individual using the One Power, no matter how often they train at it, has an inherent level of skill. We know from the books there are novices more powerful than even the oldest of Aes Sedai, and vice versa. My suggestion would be to create a rolling system, based on certain categories, wherein the player must roll dice at the beginning of the game to decide their skill capacity with the one power. If the person ends up with a perfect roll and has an extremely high capacity for using it, then add modifiers that truncate their abilities somehow (we see the same thing happen very often in the books as well, not being able to channel until you're enraged or utterly calm, etc.)
Here's an example:
Person A rolls between 1-5. 1-5 signifies mediocre strength in the one power, no modifying throw will be made. When devoted to studying the one power a 1 may reach the same skill level as a 5, but may not exceed it.
Person B rolls between 5-10. 5-10 signifies moderate strength in the one power, again, no modifying throw will be made. When devoted to studying the one power a 5 may reach the same skill level as a 10, but my also not exceed it.
Person C rolls between 10-15. 10-15 signifies a strong talent with the one power, no modifying throw will be made. However, even excessive training will only garner a 1 skill level increase to the players capacity. In other words, a level 11 magic user, could only increase his skill level to 12, so on and so forth.
Person D rolls between 15-20. This means their strength in the one power is significant, they must roll a D8 which will modify how and when they can use their abilities.
1- Can only use the one power when wounded.
2- Can only use the one power to heal.
3- Can only use the one power when facing few enemies (must remain calm, the more chaos, the less likely the player will be able to cast).
4- Can only use the one power when enraged (must become angered, the more chaos the more likely the player will be able to channel).
5- Can only use the one power after times of significant rest (use of the one power drains them considerably).
6- Can only use the one power by chance (roll a die against the DM for each cast).
7- Can only use the one power after being attacked.
8- Can only use the one power to save a life.
Also, despite any training, a 15-20 channeler would never be able to increase their skill level.
I think this would not only make it more interesting, but you may have players that don't want to take the risk of playing the entire game as an Aes Sedai that is simply not gifted in magic or is forced to use it under certain circumstances. |