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| Gaming Discussion area for virtual and non-virtual games and gaming - computer games for home PCs, internet MMORPG, and paper and pencil Role Playing Games (RPG). |
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| | #31 (permalink) |
| *****Dux Bellorum***** Join Date: May 2004
Posts: 3,330
| Re: Inselkampf - Addictive browser based game If we all post co-ordinates here I will try to stick them to the first post so we can check each other out and help each other. If this takes off Brian may give us our own Room. If he doesn't I may take the huff. I am called Lacedaemonian in the game, my isle is called 'Sparta' and its co-ordinates are 2:26:12. If we get enough users from here we could potentially make our own alliance and work as a feeder for the Malazan. Just food for thought. |
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| | #33 (permalink) |
| Apostate Against the Eloi Join Date: Jan 2004 Location: California
Posts: 1,149
| Location and Info In-Game Member Name: McMurphy Island Name: GunnUn Osais---the isle of whiskey, women, and gold. [11:69:2] Maybe I should place a membership sticky thread for this information on this board? What's your opinion, Lacey? |
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| | #34 (permalink) |
| *****Dux Bellorum***** Join Date: May 2004
Posts: 3,330
| Re: Inselkampf - Addictive browser based game Good idea mate. I think if we get enough interested we could set up support networks and maybe another alliance - though I hasten to add one that would wholly support Malazan. |
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| | #35 (permalink) | |
| Sick and Tired Join Date: Jun 2005 Location: Greater Manchester
Posts: 807
| Re: Inselkampf - Addictive browser based game Quote:
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| | #38 (permalink) | |
| Unreg. Mutant Moderator Join Date: Feb 2005 Location: Tyne and Wear
Posts: 2,689
| Re: Inselkampf - Addictive browser based game Quote:
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| | #39 (permalink) |
| Plastic Paddy Join Date: Nov 2005 Location: Netherlands
Posts: 2,683
| Re: Inselkampf - Addictive browser based game The main house is the heart of each and every isle. Here building orders are coordinated. The more it is expanded, the more buildings can be built. More buildings? I'm level three and still no new buildings available... |
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| | #40 (permalink) |
| former axe demon Join Date: Oct 2005 Location: Belgium
Posts: 847
| Re: Inselkampf - Addictive browser based game it goes so slow... you need like level ten to have a harbour... pfff gonna start building a wall, I think. The biggest problem for me is the stonequarry. |
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| | #41 (permalink) |
| Unreg. Mutant Moderator Join Date: Feb 2005 Location: Tyne and Wear
Posts: 2,689
| Re: Inselkampf - Addictive browser based game It changes, I'm running out of lumber most of the time now (it was gold before, and stone before that!). And yes, it can be very slow to begin with, it gets more addictive once you start getting access to a Harbour & barracks though - then you can start raiding your weaker neighbours! Although, I must say, I picked on some very weak ones, who are probably inactive - it's suicide to go after ones the same size as you or in an alliance, as you'll just get clobbered by their mates. Best to identify small loners (who have probably chucked it in) for your first victims <cue evil laughter> ![]() |
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