| | #1 (permalink) |
| Registered User Join Date: Jul 2005
Posts: 4
| Long Distance Travelling I was just wondering how,in any of your work, you have dealt with the idea of travelling long distances quickly. IE. In the real world, there are vehicles... in something like Harry Potter, they can apparate... do you use things such as portals, or do you have your characters have to treck it out on horseback? Your thoughts and ideas would be much appreciated |
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| | #4 (permalink) |
| Newbie! Join Date: Mar 2005
Posts: 13
| Re: Long Distance Travelling I have tried to deal with this in one (of many) stories that I had begun once. I too found it very daunting, but the advice I recieved was to have the character either be with other characters in which they can discuss to pass the time or have a solitary character reflecting upon personal concepts. With the character(s) minds running, you can eat up a few pages and make it look like his journey was longer than saying "He walked 500 miles uneventfully). |
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| | #5 (permalink) | |
| Mod of Awesome Join Date: Apr 2005 Location: Oregon
Posts: 3,724
| Re: Long Distance Travelling Quote:
I dont know, tell me more about your planet and mabye I could help you design something. | |
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| | #6 (permalink) |
| The Prolific Warrior Join Date: Mar 2005
Posts: 201
| Re: Long Distance Travelling Have you ever played the xbox game of Elder Scrolls III. You are an upcoming 'hero' travelling this whole Land. The main key element to the whole entire game is- travel. Without travel, or merely two modes of travel, the game would have become bothersome and boring as you headed out across the great expanse over-and-over on either bug(horseback to say) or on foot. So, they added in many elements to keep the event of travel enteraining. You have the ships on the coasts. You have the wizards who can teleport you. You have the outlying portals in ancient shrines in four corners of the game. You have your own spells of enchantment and learning to aide in keeping it fresh. You have the siltstriders, or bugs, or in short taxi-horses that carry you from certain destinations to another. All of these are a major part of what keeps the game fresh and new. The same goes with a book. If a character alllwaaayysss rides around on a flashy steed, that no one can harm and therefore is his safe zone, the suspense is killed, and he just continually rides....boring! Add in having to hire a scout that guides them down river on a barge. Your character is NOT above humble means. Have them taken in the clutches of a great dragon and carried across the kingdom, by choice. Keeping a story fresh with your new ideas is what keeps me in a book. |
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