| | #19 (permalink) |
| Brian G. Turner | Re: How much detail? As little and as concisely as possible, I should think. If picking up a suitcase is relevant to the story then it should be mentioned; but in doing so you should consider mentioning the impact on the character - is it light, heavy, exhausting to carry? Both points can be mentioned succinctly in passing, or with more detail as the story requires - which is the crucial factor. IMO. |
| | |
| | #21 (permalink) |
| Goblin Princess | Re: How much detail? Stage business (picking up suitcases, slipping into coats, turning out the lights, etc.) can help to bring a scene to life ... not to mention break up an interminable pattern of "he said, she said." How much detail you want to use in describing that business is a matter of personal taste (reader's and writer's), but a few words here and there to show what a character is doing isn't likely to slow down a scene, and may even seem to speed it up (talking heads are usually* boring, and boring is slow, no matter how lean the prose). As a matter of personal taste, I'm one of those readers who can be easily distracted waiting for the other shoe to drop. *I said usually. If the writer sets up the scene skillfully enough, and the dialogue is handled with equal skill, it won't be boring. Otherwise, it puts people like me to sleep. |
| | |
| | #22 (permalink) |
| Just keep writing... Join Date: Nov 2009 Location: Colorado
Posts: 1,939
| Re: How much detail? No, I just figured if there was going to be one, Chrispy would be the one to make it! Not that I don't like charts myself (and have one like Chrispy's challenge stories chart, albeit about a year lighter than his because I'm also lazy), but ...err... I'm lazy. |
| | |
| | #24 (permalink) | |
| Senior Member Join Date: Apr 2007 Location: Cumbria
Posts: 1,603
| Re: How much detail? Hi Hex, Include only what is relevant to the story. To plagiarise one of my heroes, beardie dreamer William Morris, "write nothing which is not necessary for the plot or which does not improve the story". Quote:
Regards, Peter | |
| | |
| | #25 (permalink) |
| Senior Member Join Date: Jan 2008 Location: UK: ENGLAND:
Posts: 1,037
| Re: How much detail? I'm the sort of reader that wonders where the suitcase got to. So if it is picked up, I prefer it to be accounted for. As a writer I try and make such stuff multi-purpose so A techie person might rub their handle embedded hand and think "must invent better" An upwardly mobile wannabe might rub their handle embedded hand and think "must buy better" or "must afford a chauffeur" Or they could be unpacking it later with brief backstory hints from taking out photo/favourite jumper/new expensive suit which has bl**dy well creased etc. |
| | |
| | #26 (permalink) |
| Lagomorphing | Re: How much detail? Me too. I think I'm quite a visual reader, so I will picture the character with the suitcase until I'm told they've dropped it or their putting it down becomes obvious (eg if they go to bed). So if they do something, such as running, that would be affected by whether they still had the suitcase or not, I'd probably read back to see if they still had it, and if I can't work it out, bad things happen to my brain. And I agree that if you need to say the character puts down the case, you should make the action do something else too, so it seems more than just a stage direction. |
| | |
| | #27 (permalink) |
| Creepy | Re: How much detail? But you wouldn't want me to put in an extra bit to explain what happened to the suitcase if things jumped forwards in time? For example: I picked up my suitcase. "Goodbye, Charles. Good luck," I said, closing the door behind me. # The next morning, I jumped out of bed and dashed into the shower... |
| | |
| | #28 (permalink) | |
| Summon Beer Elemental! | Re: How much detail? Quote:
| |
| | |
| | #29 (permalink) | |
| Lagomorphing | Re: How much detail? Quote:
Last edited by HareBrain; 13th April 2012 at 11:21 AM. Reason: inserted smiley since humour apparently too dry | |
| | |
![]() |
| Thread Tools | |
| Rate This Thread | |
| |