| | #16 (permalink) | |
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Quote:
****************************SPOILER WARNING BELOW************************************ It's just sad that Bioware writers felt a need to explain everything, that had gone before the ending, which, in turn, opened up a whole slew of new questions, the answers to which all became irrelevant the moment they destroyed all the Mass Relays. I didn't need an explanation for why the Reapers do what they do every 50k years. For two whole, very successful games, I had accepted that they were just big bad evil creatures, and that they were millions of years older than anything else. Why should something like that need an explanation? I think almost everyone accepted them without Bioware introducing the catalyst as the little kid at the end who tells Reapers when to knock over anthills. Now I want to know why this kid, a machine, tries to stop all machines from destroying sentient life, by using machines to destroy all sentient life... ... Of course, the answer to my question hardly matters now that the kid no longer has the ability to do so I wholeheartedly lament the failure of Marauder Shields, the true hero of ME3 | |
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| | #18 (permalink) |
| Registered User Join Date: Jul 2006 Location: California
Posts: 164
| Re: Mass Effect 3 There are a lot of problems centered around Mass Effect's ending. First, you have the problem of player expectations. In the previous two games, you could achieve a relatively happy ending, provided you put in your time, gathered as much side-quest support as you could, and made the best choices available to you. In the third, not so much. Therefore, the expectations the first two had created led to unfulfilled expectations in the third. Additionally, the game advertised increased player responsibility in comparison to the previous games, games which were already seen as revolutionary in the diversity of their endings. The advertisements cited the staggering number of decisions from previous games that would carry over to the third, and stated that players would be able to have substantially different endings based on their decisions and actions. Those expectations were not met. The ending itself was also a source of criticism, not only because of lack of player choice or because of the events themselves, but because of its incomplete nature. Love interests, major characters you've been with for years, whole planets and races - totally left out of the ending. It left the player sorely lacking for closure. Finally, there was debate around the debate - criticism of the fan community for its outrage at the ending. A portion of the external media not only criticized the fan base for its 'sense of entitlement' but went on to cite the fan outrage as a major factor in why video games were not taken seriously as art - no artistic integrity in storytelling if the game is changed on behalf of fan outrage, and no fan support if it isn't. I believe Forbes had an article with this point of view that was particularly critical of the video game community, although it never really addresses the differences between movies and video games in storytelling. So overall, it's really a question of which debate you want to take part in. How much freedom should the player be allowed in determining the ending of a video game like this? Does the community have a right to complain when an ending lacks depth, and how far does that right extend? Does the nature of video games allow for interaction between player and author, and subsequent development of the story (fleshing out vs. radical alteration), or does any change invalidate the artistic credibility of the game itself? At what point are the objections merely reflections of a sense of fan entitlement, and at what point are they legitimate criticisms of false advertising and failed promises? Is Bioware's publisher Electronic Arts really full of nothing but money-grubbing sadists bent on destroying the video game industry for its own sick pleasure? Plenty of material for debate, and it'll be interesting to see how it plays out once the 'expanded ending' content is released this summer. |
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| | #19 (permalink) | |
| Registered User Join Date: Apr 2012 Location: SOUTH AMERICA
Posts: 29
| Re: Mass Effect 3 Quote:
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| | #20 (permalink) |
| Registered User Join Date: Jul 2006 Location: California
Posts: 164
| Re: Mass Effect 3 I agree with C of K. I was more interested in the way the story was being told, the effects individual decisions had on the ongoing story. I think Mass Effect 2 was the highlight of the series for two reasons: First, your actions had considerable influence on the outcome of events. Second, the decisions you made had an outcome you could not predict. With the third game unreleased, each decision you made in #2 had to be made within the context of the storyline, not based on an outcome you could look up online. The decision to save or destroy the Collector base was one of the few hard decisions a video game ever presented me with, because I couldn't look up the ramifications it would have in the future. Where Mass Effect 3 failed, in my eyes, was a lack of significant decisions. The series went from being absolutely revolutionary to ... bland and disappointing. |
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| | #21 (permalink) | |
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Quote:
Great points, Finnien. Despite how they try to disguise it, there wasn't three endings. There was one ending. But fine, all I need is one ending, just don't tell me that my choices matter. What I can't forgive, is the whole Reaper/Catalyst-thingy they came up with. It doesn't make sense. Nothing they say can make it make sense. Rather than folding under a barrage of philosophical spiel, I expected the ending to make sense, and remain true to everything that made Mass Effect what it was. From my standpoint, there's no need for a debate over any issues. It all comes down to one question. "What am I going to do with my money in the future?" Bioware, and EA execs can blame gamers, and sing that little tune about "Creative Vision" all they want. But in the end, everyone knows that the people who can decide whether or not to spend the money to actually fix the problems with the ending, don't care about creative vision. They care about profit. Forbes can print whatever they want to, but people are going to hold story-based video games to the same standards that they hold any story-based medium, so debating that would be a waste of time, and effort. I read somewhere that the movie John Carter lost somewhere around $200 million. It was someone's creative vision, so according to Forbes, movie-goers should mindlessly fork over their cash to see it anyway, despite the overwhelming probability that it was bad. The 1970s are gone. No one wants to see Zardoz anymore. In any story, if the ending is bad, the creators will get flack for that, and lose consumer trust. Just because they create something, doesn't mean people have to like it, especially not when they are expected to fork over money in order to experience it. Bioware has expressed an interest in continuing the Mass Effect franchise. I was a huge fan of the series, but right now, it's going to take more than a 2 minute trailer overflowing with high-action cut-scenes to convince me to buy another one of these things. | |
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| | #22 (permalink) | |
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Quote:
The Terminator series was about understanding why a computer could turn against its creators. You didn't have other antagonists, like Cerberus, Blue Suns, Eclipse, Geth, or Blood Pack getting in the way of that story. Terminator occasionally threw the authorities into the mix out of necessity, but the Connors were mainly fighting terminators, and learning about terminators the whole way through. There's no philosophical spiel, at the very end of the 3rd movie, designed to confuse the audience in explanation of why Skynet declares war on mankind. The Mass Effect writing team was unprepared to finish their story. They were unprepared to give an in-depth answer as to why the Reapers destroy all sentient life every 50k years because they had not been building up to answering that question from the beginning, or even the middle of the series. They waited to the very end to even make an issue of the "why" Any writer can tell you that tactics like that are almost never a good point to end a continuous trilogy on. | |
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| | #23 (permalink) |
| Registered User Join Date: Jul 2006 Location: California
Posts: 164
| Re: Mass Effect 3 I think all the articles criticizing the fan reaction to Mass Effect 3, most of which likened the storytelling to cinema and made arguments of artistic integrity, failed to account for the unique aspects of video game audiences to the game developers. Games can have choices and multiple endings. DLC continues to modify a game after its release. Feedback from players can be easily incorporated into games. None of the criticism I saw of the audience for ME3 took this into account - the general tone was 'Movie audiences don't expect directors to change their movies, why should video game developers?" That's an easy argument to make when movie directors can't change it - at least, not in any meaningful fashion relevant to the initial experience of the movie. Something like Ridley Scott's multiple versions of Blade Runner isn't really relevant to this kind of situation. The fact is, game developers can release a game, have an audience tell them 'this doesn't ring true to us' or 'this aspect of the experience is lacking', and have the developer make relevant changes or additions within the scope of their own artistic vision. That is something which video games should be proud of, and should capitalize on, not something they should be criticized for and therefore be afraid to experiment with. |
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| | #24 (permalink) |
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Over the last couple days, I've spent some time studying, and actually embracing the Indoctrination Theory. I have heard, second hand, that Bioware discounted this theory, insisting that it is false. However I think Bioware is content to veil the contents of their up and coming DLC behind half truths, cryptic terminology, and outright lies for the time being. It seems strange that they would do this, and decide to weather the storm of unsatisfied customer opinion, when all they would need to do is tell the truth, which is that they didn't get to finish the game before the release date, and that the up and coming DLC will reflect the TRUE ending, the way it was meant to be. Unfortunately, the ending, as we currently know it, was leaked a week or two before the game was released, which no doubt angered many of the people who were behind the making of ME3. I think this has had something to do with Bioware guarding the content of the DLC so closely. During this video at Pax East 2012, Bioware representatives admit that before the game's release, they did not believe that fans would find the ending so unacceptable. I believe this to be one of their bald-faced lies. I only played the ending once, because it was so bad, but I recall that once I entered the citadel, the game continued to automatically save my progress. This is significant because the save files don't seem to be accessible from the load menu. I can't return to the citadel near the the end of the game, and make different choices. I think those files were always meant to save progress that would connect directly with the up and coming DLC. This video establishes what the Indoctrination Theory is, and why it is the only possible way that the ME3 ending can ever make sense. But, despite the Indoctrination Theory, it is still very clear that Bioware didn't finish their game on time, and intended to finish the ending with a DLC release ever since they failed to make the deadline. |
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| | #25 (permalink) |
| Final Fantasy 7 nutter Join Date: Jan 2010 Location: United Kingdom
Posts: 177
| Re: Mass Effect 3 I finished it last night, i made what is considered the right decision and was left somewhat confused. After having seen the indoctrination theory i must admit it makes alot of sense. Its very clever if it turns out to be true. |
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| | #26 (permalink) |
| Registered User Join Date: Apr 2012 Location: Missouri
Posts: 15
| Re: Mass Effect 3 I had some serious issues with this game all around. I posted pages upon pages of things they really dropped the ball on in various ways throughout the entire thing on another forum as I was going through it all.* I will say that the other 2 had quite a few problems as well, but there was a certain heart or energy that overwhelmed any substantial negative issues in those and I found lacking in this one. Perhaps it's me that changed and nostalgia fixes those problems in the previous ones, perhaps it was the face code error that I got hit with at the start and then for their fix they just removed any error message and pretend it went away for their wondrous customer service that started it out on such a bitter note that it was too much an uphill battle for any game to conquer,** but either way it was a disappointment to me. *I can re-post if necessary or try to summarize if anyone really wants an overly long breakdown. **I tend to think it was just a litany of relatively poor design choices that stand out boldly compared to the previous games and an inconsistent thematic message that fails to resonate via poor plot design that was undoubtedly sloppily changed last minute in committee to produce a horrid finale, but that's just me. Either way the failure is in no way isolated to just the ending, it's simply a symptom, imo All this said, it in no way deserves a 0/10, perhaps more an 8/10-9/10 as current scoring systems go (make of that what you will), but it is the worst of the series and continues an unfortunate downward trend that's been the case with all of Bioware's work the past few years. ~and while the Indoctrination Theory makes sense and I thought they might be building towards given some of the scenes, it's definitely not true of their original intent if you've seen any breakdowns of behind the scenes footage or info that's out there, i.e. the $3 behind the scenes app that people have transcribed all the wtf content out of, etc |
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| | #27 (permalink) |
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Hmm. I never even thought about giving this game a number rating. I think yours is the first number rating for ME3 that I have ever seen. The game left me with such a bad taste in my mouth that I didn't even bother. Think I've finally gotten Mass Effect 3 out of my system, for the most part. I think it's a shame that at the end, the game stopped making any sense whatsoever, and I still hope that it can be fixed with the upcoming DLC, but Mass Effect is more of a bad memory to me now, instead of the open wound it had been. |
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| | #28 (permalink) | |
| Registered User Join Date: Apr 2012 Location: Missouri
Posts: 15
| Re: Mass Effect 3 Quote:
![]() I do find it sad that I was fully intending on playing through the entire series a bunch of times (played through the first 3 times and the 2nd twice before this one hit) to see how broad and imaginative their scope would become and how they would execute such a bold maneuver.... and then once I started playing this one those plans all flew out the window. It's really not just the ending that did it for me though, as that could at least potentially be fixed with the DLC. I'll still see what they do with it and it might even make up for a lot (a la the theatrical cut of the Bladerunner movie vs the actual cuts that we were lucky enough to get on DVD), but it's not going to fix the myriad of problems leading up to it from overall plot issues to game design to characterization failure. Some of it is understandable in a scope this large, but there was rarely a session of play that didn't have some horribly nagging problem eating away at it - whether the lighting of fixed scenes, the 'security scanner' of pointlessness on the ship at the world's stupidest location for no purpose other than to make you stop for a few seconds and piss you off, the new characters you have to deal with of which maybe a couple resonate in any way/shape/form, the sloppy fan-fiction EDI deal, the fact that your commander that just finished in the last DLC being forced to exterminate an entire solar system to delay the Reaper invasion then spent the rest of the time sitting around doing nothing to prepare for it except 'getting fat' [/Anderson] yet is all emo because a single stupid kid out of nowhere died ...... ok, I'll stop before I really get started, but that's in the first couple hours alone. I recognize that each of the games had some issues, but these just seemed more egregious (i.e. they have shown they know how to do better in the past, as ME1-2 were first runs at the style and engine and scope they get more leeway than when 3 copies off of 2 and makes basic mistakes they showed they knew how to not make in the previous entry/ies for no apparent reason or gain) and never stopped getting in the way of the enjoyment due to it. | |
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| | #29 (permalink) | ||||||
| Thaphireth! Join Date: Jul 2005 Location: Colorado
Posts: 4,326
| Re: Mass Effect 3 Spoiler Alert! If you have already finished ME3 or if you just don't care, then please... read on. Quote:
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And so, C Of K, I'll tell you why the game depressed me... Highlight the hidden text if you dare, but I'm telling you it's the best plot twist I've seen in a video game. When I came to the end of the two and a half game story arc of the Genophage (I played Shepard as a Paragon all through the story...and Shepard had backed the use of the Genophage and it's evolution from the beginning), Shepard was faced with a major decision... He could either 1) stop Mordin from nullifying the Genophage thus curing the Krogan, but gain support from the STG and lose Krogan support during the Reaper War, or 2) allow Mordin to cure the Krogan by ending the Genophage and thus gain Krogan support while losing the assistance of the STG.... but Shepard chose wisely for the war effort, but poorly ethically... 3) Shepard shot Mordin (his best friend) in the back, decieved Wrex (his next best friend) into thinking the Genophage was cured, gained the Krogan as allies, gained the STG as allies, and then told everyone that poor Mordin was killed in action against the Reapers. I was depressed for days. In playing games, especially RPGs, I try to let the story unfold. I don't like to go back and redo the story (except when my character dies). So it was hard to take. I expected even more great plot twists and critical decisions towards the end. Quote:
But Vega was so irratating that I'd say to the TV, "How 'bout I loco your ass out of the Corps. I'm a friggin' Spectre, you moron!" And what about the military's "Don't ask, don't tell" policy. Well, I did not ask, but Cortez told me anyway. Ashley finally returned. With a new softer look to try and entice Shepard, but he was having none of it. She was a tough soldier for whom Shepard developed real feelings while under great stress. She was an outlet, but one that he held dear. When she rejected him, just when he needed her at his side, he was done with her. Even her new hair and makeup could not undo her betrayal. They could be allies, but not lovers. The best part of the ending was the addition of a romance of which Shepard was not a part. That was brilliant! That was what I was waiting for. Dragon Age had hundreds of conversations between the squadmates and ME only had a few. So when Shepard made his final rounds of the Normandy before the final mission, he was overjoyed when he stumbled upon... well, I won't spoil it for you. EDI. I loved the animation. Loved it. And I love Tricia Helfer's voice. Super Sexy. SUPER. SEXY. But she was forced upon Shepard in ME2. She should have been shut down from the beginning. Isn't the whole story about the inherent danger of unshackled AIs? Whiskey? And then she got a body in ME3. Tango? And she started dating?!?! Foxtrot!!! Yeah.... I wanted to shut her down, but Shepard kept saying things like, "You're a member of this crew, EDI" and "That's what humanity is all about, you're getting there." As for ending a trilogy... Bioware never finished KOTOR. I don't know the economics involved, the engine licensing, dealing with Lucas, or whatever... I don't blame Bioware for that. Bioware started so strong with Dragon Age, but what was up with Hawke? The Warden got to save the world. Hawke just built up a nice political/economic power base. You cannot even compare the motivations of Warden and Hawke. Which is the better story... the more noble story... the more satisfying story? Save the world or become Donald Trump? And the ending of ME3... well, I've come to the conclusion that almost no one on earth knows how to end a story anymore. Sure, everyone can begin a story... compelling characters, ethical dilemmas, delicious villains, believable fantasy.... LOST, Neil Gaiman, Heroes, Battlestar Galactica, all comic book writers, and on and on... I just hope George R.R. Martin will not be added to this list. When was the last time you put down a book and thought, "Ahhhhh. That was satisfying." And so the end of ME3 happened last night... I was faced with three decisions... Highlight the hidden text only if you've finished the game... The first choice was to take control of the Reapers. Shepard would make all AI slaves and protectors of humanity. This ending is just what the Illusive Man wanted and since Shepard played the entire last game for the express purpose of defeating the Illusive Man and had just killed said villain moments before the choice, thus this ending was ridiculous. "Ooops, sorry I killed you. I've now decided that you were right even though I hate you and have destroyed all your plans and works." The second choice was to allow all organics and AIs to be synthesized into a new race... a biotechnic or technorganic crossbreed. This is clearly a defeatist choice. It is the choice that the arch-villain Saren wanted. Did Shepard spend the last three games, three to four years of his life, killing Saren, and coming back from the dead to give up at the moment of victory? "Ha! I've won! But you're so little and cute and persuasive... Okay, I'll let you kill me now." The third choice is presented in the game as the evil choice. It is the destruction of all AIs in the galaxy. It is also the destruction of most machines as well. It will destroy all the Mass Relays and intragalactic travel. Human survivors will have to share Earth with whatever alien soldiers survived as well. "I can destroy the Reapers? Where's the button? Push it immediately, if not sooner!" Whoever wrote the first two choices and presented the final choice as evil needs to unplug themselves from The Matrix. Quote:
Was Shepard indoctrinated when he made his final decision? Maybe. Was Shepard indoctrinated from Eden Prime? That'd be stupid... it was a tale by a grandfather of a dream within a dream. I'd rather watch the two hour movie than play the hundred and thirty hour game... what a waste if that is the answer. So the Alliance, the Rachni, the Salarians, the Asari, the Volus, and the Turians... did I miss anyone?... used Prothean blueprints of previous blueprints of previous blueprints to create the Crucible, but no one ever thought to team up and prevent indoctrination? Why didn't Shepard have an anti-Reaper helmet? Zero ammo capacity, zero accuracy, zero damage, and zero fire rate, but full immunity to Reaper baby BS. Hmmmm. I'd suggest to anyone who wants to play ME, to go ahead and play ME, ME2, and ME3 up until you call Miranda from Earth. Then just imagine the ending you'd like. | ||||||
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| | #30 (permalink) | ||||||||||
| Sunset colored eyes Join Date: Jul 2007 Location: California
Posts: 920
| Re: Mass Effect 3 Quote:
I was a huge fan of Heroes the first season. And yet, if you ignore the following seasons, then Nathan Petrelli (the hero of heroes) would be considered dead, Mat Parkman and D.L. may as well be dead. It was a sad ending to me, but a well done ending. (I have since come to view Linderman as the true hero. Much as Marauder Shields stood in Shaphard's way at the end of ME3, Linderman's plan to let Peter Petrelli destroy New York may have saved us from poorly plotted sequel seasons) Where fiction is concerned, I've always believed that what the creators do to advance a plot is important, but not nearly as important as how they go about doing it. I was fully prepared for Shephard to die at the end of ME3 long before I bought the game. I was ok with that. But it was everything about the ending, which didn't fit into this series I had come to love, that totally turns me off. (I do hope that this summer's DLC will put Humpty Dumpty back together again.) Unlike the first seasons of Heroes, I think the end of ME3 suffers, not from being too sad, but from poor plot development, much like all the sequel seasons of Heroes did. I think most fans can deal with the game being sad. But the fan reaction to ME3 is very comparable to the fan reaction to Heroes before it ended it's fourth and final season. When so many people feel so unfulfilled after experiencing a work of fiction, it's hard not to recognize the glaring inconsistencies that are almost sure to be there. the Star Wars prequels were received in much the same way, and for good reason. I love Star Wars, but I can't excuse the prequels, anymore than I can excuse ME3 or Heroes. Quote:
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I think the problem generally comes from a lack of passion. I hope GRRM's passion isn't waning. That would be almost criminal. | ||||||||||
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