| | #46 (permalink) |
| Summon Beer Elemental! | Re: Sky colour One of the (many, too many!) stories I'm working on has a species of sentient alien adapted for high temperatures (not quite 230 degrees Celsius, but still...). They are quite amazed to find our kind of life, where they always thought it was too cold for any life forms to exist. |
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| | #47 (permalink) |
| Senile Member Join Date: Jan 2012 Location: Greater London
Posts: 1,574
| Re: Sky colour Thank you Evil Overlord, the links posted were very informative and something I have been wondering about. My plants will now vary in colour. Life form convergence I think will hold, still lots of scope for fun there. Nice one guys. |
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| | #49 (permalink) |
| Just keep writing... Join Date: Nov 2009 Location: Colorado
Posts: 1,935
| Re: Sky colour I don't know anything about the sky color stuff, but I wonder if you might be better off dealing with it as a biological problem rather than an astronomical one? The color of the sky is what our eyes make of it, after all. Scientists claim that various animals see in black and white, or varying degrees of the colors that people see, and then there are all the different types of color-blindness among people. Nothing looks precisely the same color to any two people, even if they aren't "color blind" as such. Your people could easily have some eyeball setup that makes the sky look purple, or red, or green, or whatever. It could be a different color to visiting aliens, if there were any. |
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| | #50 (permalink) |
| Banishment this world! | Re: Sky colour Thanks guys, I think I'm going to take the multiple sun approach, that way I can time their passage through the sky so that the rayleigh scattering is like a sunset almost the whole time. It will also help contribute to the dry arid state of the planet. There will have to be a little bit of blue at one point of the day, but I could work that in to great effect. I will also have longer days as a consequence. |
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| | #51 (permalink) | |
| #452 Join Date: Feb 2007 Location: Cardiff
Posts: 912
| Re: Sky colour Quote:
Depending how you orbit the suns you can also have constant darkness. Might give you a small habitable zone in the twilight you seek. | |
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| | #52 (permalink) |
| Summon Beer Elemental! | Re: Sky colour I thought of that for one world I created (and haven't written a story about). A world where a fierce blue star faced a world with orbit and rotation matching, so the same side always faced the sun. The habitable zone for humans was the twilight region, not too irradiated, not too eternal darkness. The obvious name for the planet was Twilight. But a certain teenage vampire series ruined that for me, now didn't it? |
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| | #53 (permalink) |
| Bearly Believable Join Date: Aug 2007 Location: UK: ENGLAND:
Posts: 12,047
| Re: Sky colour I was about to ask WP if there were sparkly vampires on his world. By the way, how close are these various suns to the planet and to each other? And perhaps it's just as well the place is arid, because I can't help thinking that in order to get day-long sunsets (and sun rises?) you would otherwise be paying for them with very complicated tides, amongst other things. |
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| | #54 (permalink) | |
| Banishment this world! | Re: Sky colour Quote:
![]() That would be correct, on both counts. Its still just a concept for now. We often get at least temporary situations like that on earth. i.e. Alaska | |
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| | #55 (permalink) | |
| #452 Join Date: Feb 2007 Location: Cardiff
Posts: 912
| Re: Sky colour Would the twilight area be quite wet? Hot winds from the sunny side meeting the cold winds from the dark side - may the force be with you. Quote:
http://en.wikipedia.org/wiki/Terminator_(solar) | |
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| | #56 (permalink) |
| Banishment this world! | Re: Sky colour I'm am getting ideas here. The permanent night/day might separate the infected communities from the survivors on the planet... maybe. (see critique). the survivors went were water is found, (twilight). the infected want the water supplies they have so attack the havens. potential. |
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| | #57 (permalink) |
| #452 Join Date: Feb 2007 Location: Cardiff
Posts: 912
| Re: Sky colour Would they not have set up there to begin with? Edit, You could put the cities on the edge of the twilight / sunny side. Extra heat makes it a little uncomfortable to be outside for too long, and explains why they didn't start there in the first place. Last edited by Glitch; 27th February 2012 at 12:20 AM. Reason: Had an idea |
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| | #59 (permalink) | |
| Summon Beer Elemental! | Re: Sky colour Or Terminus Est, in homage to Gene Wolfe's Torturer series. Quote:
Readers might wonder why the towns don't use stone or concrete to build zombie-proof walls. I know stone requires stone, and skill to work it, while concrete requires water they may not be able to spare. Of course, if your water sources keep drying up, then your settlements have to keep moving to follow the water. So building a castle is a waste of time and resources. | |
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| | #60 (permalink) |
| Senile Member Join Date: Jan 2012 Location: Greater London
Posts: 1,574
| Re: Sky colour You could have water being brought in from outer space, i.e. comets. This is requires some effort to do, so build a castle/fort to protect the valuable water resource brought in from space. Some sort of space going cast system where the people with access to space technology rule, just an idea as it would provide a castle and water. For Ursa Major, good point on tides but for human habitation there is a habitable zone so we can’t be too near the sun or the athmosphere would blow away, the suns cosmic stuff would do this! (I know what I mean but can’t think of the name this morning) or become a hot house, too far out and it gets chilly. However for a planet to stay spinning on a steady access, it has to have a moon. No moon and it would be a crazy spinning top. If Earth had no moon there would be a good chance humans would never have developed as north and south poles would switch on a regular basis with all the climate problems to boot. So a good planet with life should have a moon, this moon could be very close to the surface causing large tides. Phew! Well done Paul, this thread has taken off. |
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