| | #106 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) Added a couple of lights and swapped my orthos for perspectives: ![]() Bigger: http://crossovercomic.com/media/extr..._v06_08big.jpg |
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| | #108 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) Progress: ![]() Can you verify that my system redundancy is correct for saucer separation? I'm just giving the saucer impulse power, like the Ent D, so it doesn't actually need a deflector dish does it? What can I turn that into instead? |
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| | #109 (permalink) |
| Lord Shaman. Join Date: Oct 2008 Location: Kent
Posts: 1,506
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) No, theres no deflector. Seperation was for emergencies, the families would be moved to the saucer in the event of a heavy battle so it could scarper while the tail end did the fighting. (as far as i know, but my knowlage comes purley from the shows) |
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| | #110 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) I tried some targeted smooth and totally broke the model, so these are from an earlier save: ![]() ![]() ![]() ![]() ![]() It's probably a good idea to add more detail and do more tweaking before I start smoothing anyway. [edit] I'm thinking saucer separation will consist of just the horseshoe shaped outside portion of the saucer (including the primary impulse engines) separating from all the rest, leaving basically the same shape, but with a smaller saucer. Last edited by Fuzzy Modem; 6th December 2010 at 04:07 AM. |
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| | #111 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) This is what the model looks like without any kind of smoothing right now. ![]() I lost some of my reference textures recently, but hopefully you can still tell that I've done things like add a second phaser strip on the dorsal saucer. Thruster reference is there now too, the brown squares. [edit] This is what I was thinking for saucer separation: ![]() Saucer keeps 3 phaser banks (and 2 pulse phasers if and when I add them) but leaves all the torpedos. Last edited by Fuzzy Modem; 6th December 2010 at 08:30 PM. |
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| | #113 (permalink) |
| Lord Shaman. Join Date: Oct 2008 Location: Kent
Posts: 1,506
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) Micro photon / Quantum torpedos? could be fitted in the saucer section. (as used on Denube class runabouts) *what is happening with the bridge/battle bridge in this style of seperation? I only ask as it looks like the main bridge is left with the tail end during seperation. |
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| | #114 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) Right. The saucer section would have an auxiliary control center, but the idea is just to use the saucer section as a life boat/planetary landing craft, while the remaining section goes into battle/ blows up. |
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| | #116 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) Saucer separation isn't really high on my list of priorities, but it effects how I place subsystems. I may just imply a seam there when I get to texturing. [edit] This is what happens when I underlay the Enterprise -E's ortho below my silhouette. Last edited by Fuzzy Modem; 6th December 2010 at 09:55 PM. |
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| | #119 (permalink) |
| Senior Member Join Date: Jun 2007 Location: Alaska
Posts: 414
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) I'm not happy with the front view, but I like the pylons in their current raised position from all other angles, including the aft. I'm tempted to experiment with hanging the nacelles from under the pylons rather than having them perched on top... Last edited by Fuzzy Modem; 7th December 2010 at 12:05 AM. |
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| | #120 (permalink) |
| Lord Shaman. Join Date: Oct 2008 Location: Kent
Posts: 1,506
| Re: OMG! Design the next USS ENTERPRISE (Offical Contest) I think that will really mess with the 'tough' look of her. When you look at car headlights, ones that droop make a car look soft and sad. where as, ones that sweep up give the car a mean look. |
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