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| Torchwood Torchwood: outside the government, beyond the police. Fighting for the future on behalf of the human race. The 21st Century is when everything changes -- and Torchwood is ready. |
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| Resident vMonkey Breeder | 2.13: Exit Wounds Captain John returns to have his revenge on Torchwood. Taking Captain Jack prisoner he sends him back in time for a long overdue reunion. --- ... damn. I'm... damn. At least I worked out the mystery of the missing Saab... Quote:
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Whilst I get my thoughts in order, I have to say - the penultime scene was acted extremely well. Superbly well. Best I've seen. | ||
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| | #2 (permalink) |
| sanity is for the weak Join Date: May 2007
Posts: 1,177
| Re: 2.13: Exit Wounds Yes, damn just about covers it. I sure as heck didn't see that coming, and as you said, Lenny, it was - in that penultimate scene - brilliantly executed and acted. Slightly let down by the slightly saccharine last scene, but only slightly. They saved the best for last. Can't say fairer than that. |
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| | #3 (permalink) |
| Wherever I Am, I'm There Join Date: Jan 2001
Posts: 12,268
| Re: 2.13: Exit Wounds Any idea when there will be a repeat showing of this? I forgot about it, rang home and asked for it to be recorded, only then realising that it began at 9pm not 10pm. There was no first showing on BBC3 and I can't see a repeat tomorrow, though Doctor Who is repeated. |
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| | #4 (permalink) |
| Resident vMonkey Breeder | Re: 2.13: Exit Wounds There's BBC iPlayer, which makes the unmissable unmissable, if you can load it Dave, because this truly is unmissable. Either that, or Tuesday at 7pm on BBC2, though I don't know what they might cut for the kiddies. |
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| | #6 (permalink) |
| Reetou Diplomatic Corp Join Date: May 2001
Posts: 3,336
| Re: 2.13: Exit Wounds Has to be said it was almost entirely brilliant. Some incredible acting, especially (as mentioned) near the end (and if you saw the "Declassified", some of it in a single take!). Good to see Gwen stepping up when needed, especially with Rhys' support; but nice counter-point with her actual feeling. The team worked together, no sniping, bitching or little side-missions for personal reasons or egos. Special effects were up to the task, c.f. last season! Plot was logical, consistent, tied up (or referred to) loads of points from throughout the series; Jack/John, Jack/Gray, Victorian TW, Gwen/Rhys, Rhys/police, Tosh/Owen, Owen/weevils, crossing timelines etc. BUT, and there were (but some are nit-picky): numerous huge "bombs" around Cardiff drags the show away from "real life" (like DW's numerous aliens over London); the power station design would never feed coolant to the control room (please!?!) and I would imagine would have fail-safe cut-outs for scramming the reactor if all external power were lost; whilst early TW finding Jack and the no-crossing-the-streams worked for me as a plot device: how did Jack stay sane, alone like that for so long and I didn't like the glibness of the reappearance, it was somehow too quick after all the effort; not sure the weevils having attack/return signals worked, for me. As I said, most are nitpicks. |
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| | #8 (permalink) |
| Reetou Diplomatic Corp Join Date: May 2001
Posts: 3,336
| Re: 2.13: Exit Wounds Interesting question - the issue us that he's not invulnerable, simply immortal. And there's a subtle difference. He does keep dying, only regenerating some time later, albeit a short time. It's going to be very slow work to dig himself out, 60-360 seconds at a time in permanently shifting earth. Yeah, okay, he has 2000 years but is it physically possible with basically normal human strength to move sufficiently under 20 feet of earth? |
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| | #9 (permalink) | |
| Bearly Believable Join Date: Aug 2007
Posts: 4,751
| Re: 2.13: Exit Wounds Quote:
![]() I enjoyed this episode; shame about the exits (the events themselves, not their portrayal). | |
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| | #10 (permalink) |
| weaver of the unseen Join Date: Aug 2007
Posts: 1,299
| Re: 2.13: Exit Wounds So, you are eighteen hundred years under the ground (extreme solitary confinement) and neither your mind nor your cloths suffer? How does that work? Immortal would have gone completely bonkers from a eternal cycle of resurrection, but not Captain Jack, who's all nice and dandy. Say you die in 10 minutes, and have a 10 minutes cool down -> 3 times per hour over 1800 years, which is around 15 768 000 hours (without leap years) -> ~47 304 000 cycles of resurrection. "So, how was it Captain Jack, to live under the ground like that?" "Well, first ten thousand times of resurrection went fine, but then I got this awful itch on my nose..." On nuclear power plant meltdown, why Authorities didn't evacuate Cardiff and surrounding areas? Last edited by ctg; 5th April 2008 at 12:51 PM.. |
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| | #11 (permalink) |
| Registered User Join Date: Oct 2006
Posts: 607
| Re: 2.13: Exit Wounds Reboot for season 3 then. Owen and Tosh dead, rumours of Jack Leaving or going part time with Martha taking over Torchwood and the series moving to Saturday Nights like Dr Who. Final Episode was ok even if it did get mind numbingly sacchrine towards the end. |
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| | #13 (permalink) |
| Registered User Join Date: Oct 2006
Posts: 607
| Re: 2.13: Exit Wounds They couldn't afford him in a million years. He's too much of a big name to do it full time. He will probably be in a big US tv show (he's already reprising his role in Smallville at the moment.) |
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| | #14 (permalink) |
| Resident vMonkey Breeder | Re: 2.13: Exit Wounds I'm not looking forward to Series 3. I really liked Tosh and Owen, and I wouldn't feel right watching TW without the two in it. I probably will do, though, and get used to whoever the two new characters are, but it won't be the same. |
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