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| | #167 (permalink) |
| Pansy Killer Join Date: Feb 2007 Location: Oregon
Posts: 693
| Re: The Final Fantasy Series Thread The sphere grid was beautiful, I'll give you that. But it was VERY annoying to navigate. I liked the license grid and felt it had about the right difficulty. And since I spent a fair bit of time butchering skeletons in Lhusu mines, for once I had enough money to actually buy nice stuff. ![]() Ten had a nice battle system; the CTB is a lot better than the ATB, IMO, but 12's is the best system so far. You don't need many gambits, if they're the right ones. I had four gambits on for the majority of the game, upping it to like five for the last two or three bosses. You killed Penance? Wow... Overread- Shadow of the Colossus looks pretty cool (my brother has it), but I get bored quickly with vast empty areas. Though it IS kind of silly to have towns so close together in games. Twelve felt about right for me. I DON'T miss the world map. It made the worlds feel small. (LOL funny how people perceive things differently, isn't it?) (Sorry I haven't been more involved in conversation... real life and all that.) |
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| | #168 (permalink) |
| Direwolf of the chrons Join Date: Aug 2007 Location: Suffolk
Posts: 1,600
| Re: The Final Fantasy Series Thread "real life and all that" Could you please explain what this real life thing is - I certainly have never encountered it - it is one of those next gen console games by chance? What I liked about shadow (diverging thread I know) was that it removed the grunt battling and just focused on the bosses, which what most RPGs end up with in the end, the grunts being so weak after hours of leveling that they can be ignored. |
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| | #169 (permalink) |
| Pansy Killer Join Date: Feb 2007 Location: Oregon
Posts: 693
| Re: The Final Fantasy Series Thread Real Life is the oldest game console of them all. And after so many years and buggy system upgrades, it's evolved into the worst sort of monster boss imaginable- it's tedious and eats up all your free time! If you ever run into it, RUN AWAY. There is literally no beating this boss. It's HP is in the quadrijillions and its immune to everything. Colussus is definitely its own sort of game, but unfortunately it's not my sort. I actually prefer the old adventure games, except no one makes them anymore. RPGs can have too many battles; unfortunately the stuff in between the battles isn't that creative most of the time. |
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| | #170 (permalink) |
| Direwolf of the chrons Join Date: Aug 2007 Location: Suffolk
Posts: 1,600
| Re: The Final Fantasy Series Thread Unfortunatly for us all those golden days have moved further away; BioWare: Press Kit and Releases Now to move us back on track - who's waiting for FF tactics on the DS? |
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| | #171 (permalink) | |
| Apostate Against the Eloi Join Date: Jan 2004 Location: California
Posts: 1,151
| Re: The Final Fantasy Series Thread Quote:
XII felt as if SquareEnix was attempting too often to appease the World of Warcraft and other online role playing game fans. | |
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| | #172 (permalink) |
| Causa Scientiae Join Date: Sep 2007 Location: Dundee City
Posts: 2,008
| Re: The Final Fantasy Series Thread I totally agree with you, McMurphy. I found the story to be very poor, undoubtedly the worst aspect of the game. And we never really got to know the characters. Overread, what you say about the linear nature of X is a fair point. But, while I appreciate being given free reign, I think FFXII went too far the other way. You were able to spend ages roaming, fighting and doing mark hunts, even relatively early in the game. It beefed up the gameplay hours, sure, but it contributed to the lack of story, and the feeling I had at the end, which was.....where's the final quarter of this story gone? Lith, you're right. I haven't beaten Real Life, and I'm running out of Phoenix Down. ![]() But yeah, I smashed Penance...at the third attempt. That thing is tough. It's the most exhilarating fight ever, though...... It's funny how we see things differently. I always felt that the world map made the world feel bigger, since it took you away from 'street level' and showed you the continental configuration of the planet. Skull Defenders in the Lhusu Mines, they just keep coming....... Only better area is Henne, with the Flans or (if you're hard enough) Abysteels.......... Hopefully my friend, who has a DS, will get Tactics, and then I can have a look. |
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| | #173 (permalink) |
| Resident Untanned Guy Join Date: Jan 2007 Location: Vatican City
Posts: 1,932
| Re: The Final Fantasy Series Thread If I could comment on a few points? --- I loved the Sphere Grid! I don't know why, seeing as the first time I played FFX I went around it backwards for half a game, and then started again, but I did like it. ![]() And as for battle systems - I'm interested to see what FFXIII will bring. Apparently it's going to be somewhat like FFXII, where you can see monsters, but it's also going to be in real time. And from what the videos of FFXIII show, you might be able to move around within the battle. And in FF Versus XIII? Now that's a system I'm excited in seeing. Since Nomura is involved, we've got a nice system somewhat like a cross between the Kingdom Hearts and FFVII: Dirge of Cerberus systems, which can take place inside and outside, and can move between the two, SEAMLESSLY. In fact, the whole world is rumoured to be seamless - as in no loading screens. |
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| | #174 (permalink) |
| Direwolf of the chrons Join Date: Aug 2007 Location: Suffolk
Posts: 1,600
| Re: The Final Fantasy Series Thread True lenny, I have also heard that weapons in FFXII will be transforming between different states during battle - a interesting twist, I wonder if gunblades will be back? |
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| | #177 (permalink) |
| Causa Scientiae Join Date: Sep 2007 Location: Dundee City
Posts: 2,008
| Re: The Final Fantasy Series Thread What game is this? I know I feature in Crisis Core for the PSP, but....the Versus I mean here is Versus XIII, for the PS3. Is there another Versus game? |
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