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SFF lounge General discussion about scifi and fantasy, such as themes and topics generic to books and media - plus favourite likes and dislikes, general questions and comments.


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Old 7th April 2003, 09:07 PM   #1 (permalink)
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What makes for great fantasy?


No, really - and I don't mean the simple answer of "plot and character".

What exactly and in particular were moments you considered to be great, or at least accomplished, in any fantasy books you've read, that made you feel the genre was justified?

I'm baiting for details and discussion here...
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Old 8th April 2003, 01:57 AM   #2 (permalink)
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Re:What makes for great fantasy?

The confrontation with God. The moment when a character has to question the meaning behind the universe he lives in, and transcends the paper morality of a straw god.
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Old 8th April 2003, 09:49 PM   #3 (permalink)
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Re:What makes for great fantasy?


Do you have any examples, though?
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Old 9th April 2003, 01:57 AM   #4 (permalink)
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Re:What makes for great fantasy?

Well there are the books of the EarthSea trilogy. Ged first has to overcome his own lust for power, and learn that to a mage, power is not greatness. Then he has to overcome his fear of the Dark Ones, and learn that he is himself. Then there is Tenar, she faces this in a much more classic fashion, which is part of why The Tombs of Atuan was more accessible than A Wizard of EarthSea. And in The Farthest Shore Ged and Arren confront the idea of false immortality v. genuine life, a classic overthrowing of a straw god.

Even though I don't love everything LeGuin has ever written, her EarthSea trilogy is great fantasy.

Even not great fantasy has to have the confrontation with God, because when you confront a straw god, in rejecting the notion that it is God, you have to confront the question of what is God. And fantasy is full of confrontations with straw gods.
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Old 13th April 2003, 01:16 PM   #5 (permalink)
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Re:What makes for great fantasy?


LeGuin is pretty famous for utilising intellectual themes, though (or it's the impression I'm under).

As for the rest, though - I'm not sure what you're relating to. Are you including writers such as Feist and Eddings in as setting up straw gods for deconstruction?

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Old 15th April 2003, 12:04 PM   #6 (permalink)
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Re:What makes for great fantasy?

Hey, you're the one that asked what made great fantasy. Eddings certainly has the confrontation with a straw god...though I would have to say his fantasy is far below greatness. Jordon also has the confrontation with God (and with the straw god), though of course he is not great either.

Tolkien has the confrontation with God, but of course he was a Catholic who devised a suspiciously Catholic version of Iluvatar and so forth. Card also does the confrontation with God, and his only really great fantasy, Hart's Hope, is really deep in some ways, particularly the confrontation with the straw gods. Just a warning on Hart's Hope it is the kind of book that English Lit. types are always trying to write (and fail miserably at for reasons that Card often explains to his fans), and may be a bit inaccessable (just a wee bit). And of course the really great fantasies are obviously about God and Satan, but they're all in Classic languages
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Old 7th July 2003, 02:37 PM   #7 (permalink)
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Re:What makes for great fantasy?

Great fantasy to me is a story that pulls you so far in that you are tensed up when a fight breaks out, depressed when things start looking grim, and smiling at whatever in the story that makes you smile. If the person on the couch next to you is wondering why you are smiling, laughing, or yelling at the book, or ticked off because the bad guys won their round.

If you are actively participating in the story - feeling what the protagonist feels - it is a good fantasy.
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Old 18th July 2003, 08:15 PM   #8 (permalink)
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Re:What makes for great fantasy?

A great story must affect the reader. What great fantasy must do is create a specific illusion and ensure it holds. That is in basic terms as any story crafts illusions. The point about fantasy is that is generally crafts a specific type of illusion involving specific themes such as heroes and monsters. Neither of which interests me really and so I read little.
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Old 27th July 2003, 02:28 PM   #9 (permalink)
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Re:What makes for great fantasy?

Great fantasy really sucks you in. Everything is made to feel so real that you forget that it's all made-up. Or even you think it could be based on a true story.
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Old 29th July 2003, 10:59 AM   #10 (permalink)
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Re:What makes for great fantasy?

I guess that's true for any story.
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Old 11th August 2003, 08:56 AM   #11 (permalink)
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Re:What makes for great fantasy?

I think one of the things that is necessary for fantasy to be great is that it be set in an environment that can be believed. I don't mean that it necessarily has to be realistic as in identical to the mundane world we live in every day. I can be that. Some of my favorite fantasy takes place in very nearly what we know as the real world. But it can also be as different from our mundane world as the author wants it to be, as long as he or she can write it so that I believe it, can feel it, can imagine being in it.

Two examples:

Tim Powers has written some wonderful urban fantasy that takes place in our world pretty much exactly as is. Well, the characters can do things that most of us probably can't do, and that is what makes the fantasy. But the actual settings are almost photographically realistic. One of his books, Earthquake Weather is set partially in an area just a few blocks from where I used to live. Because I know the area, I know exactly how well he described the area (street names, intersections, and such) is a completely realistic way. I could actually picture the places as I read the book. This in no way made it harder for me to accept the fantasy aspects of the story; in fact, it probably made it easier for me to do so.

On the other hand, Stephen R. Donaldson's two Thomas Covenant trilogies are set in a world quite unlike our own in many ways. However, he wrote the environment of that world so well that it provided the only case of my actually dreaming I was inside the environment he had created for his books. I was able to get so involved in reading those books, in part, because the environment the story took place in felt to real to me.
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Old 15th August 2003, 12:11 PM   #12 (permalink)
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Re:What makes for great fantasy?

For me the thing that separates the wheat from
the chaff in fantasy is if the universe has sufficient background information, history, complex cultures, etc. That goes for all sorts of fantasy, it be in litterature, games, comics and so on. This of course is only the backbone requirement and when it comes to actually writing a book there are lots of other things that are needed for success.
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Old 15th August 2003, 12:22 PM   #13 (permalink)
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Re:What makes for great fantasy?

Hi Tranquilmind, and welcome to the chronicles-network!

Certainly world building helps with the reality - but do most people care for a substative self-supporting reality in what they read?



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Old 15th August 2003, 02:43 PM   #14 (permalink)
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Re:What makes for great fantasy?

Absolutely - otherwise you are looking through a window watching a woman bend down, straighten up, bend down, straighten up...without being able to see that she is planting seeds in a garden and that by her feet are her children and that they all look hungry...
You can't see the whole picture without the world-building. That is one of the reasons I don't read too many short stories - they sort of pop out of nothingness and flash and then go right back into nothingness.
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