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| Stargate Technical The science behind Stargate increases with each episode. Discuss technology ranging from zat guns, the iris, the hand devices and of course the Stargate itself. |
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| | #2 (permalink) |
| Registered User Join Date: Sep 2000 Location: In the wilds of Puget Sound. Near Seth and Cascade, WA.
Posts: 2,480
| The studio is a bit fussy with letting that sort of stuff out. Probably the best you can do is grab every pic you can find of one and then, if you know someone who's a trained artist or draftsman, have them come by and see if they can render some basic sketches using the human being holding the weapon as a basis for length, widths, etc. With that, you should be able to refine down to closes specs. there are some good shots of a staff on the 'Timeline" special on the R2 DVD #13 that just came out. See if someone can capture it for you. ointer: |
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| | #4 (permalink) |
| A pain in the Mikta Join Date: Nov 2000 Location: Bairnsdale, Vic
Posts: 680
| If, you're really desperate, there are plenty of sites on the net that are making SG-1 add-ons for games like Unreal, Quake 3, Half-Life, etc. I remember someone coming up with a model of a staff weapon, which you were able to download. I can't recall which site though (d'oh!), but a search using yahoo or google should turn up something. Hope that helps. Raptor |
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