Okay, I think I'm ready to start modeling the first draft. Working on a good looking saucer right now, and I think I've gonna keep it.
I think after I model each hull section I'll stitch them together, then experiment with smooth settings and subdivided surface conversion. My hope is to get something a sleeker than the Enterprise D.
I'm still learning Maya's modeling tools. For a decade I modeled in Rhino, then exported to Maya for texturing and rendering. I left Rhino behind a couple years ago now, and I find there is still a lot of Maya I just haven't scratched the surface of yet.
Fortunately, a buddy sent me a Maya textbook. Thanks man

You're a lifesaver