Well to be honest you were wrong in that conversation. Commonminds summary of the realities of the sacking were correct.
Personally I'm not sure where you are coming from in this argument. There was nothing wrong with what he said OR the way he said it. There have been concerns raised about the gamplay in Killzone 2
Eurogamer -
Quote:
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Well, impressions are likely to be muted in some quarters for a simple reason: this is a Call of Duty 4-style trail of interactive set-pieces, and for that to work the actions that trigger each event have to be carefully measured and anticipated by the script, or the illusion falls apart. It's like a train ride through the haunted house at a funfair: things pop out at you on cue, and spotlights and sound effects are used to direct your attention. At the moment, Killzone 2's script is playing out at a set speed, and it's possible to get ahead of it, so that you have to wait for Garza to get his cue to move forward, or behind it, so that your squad wipes out the opposition in a showcase fire-fight while you're still fumbling over the buttons. It sounds like a massive problem, and it has big implications for those of us trying to preview the game, but it's just an unfortunate byproduct of designing a game this way; the illusion's only fit to judge when it's complete.
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IGN obviously
Kotaku -
Quote:
I was very disappointed in Killzone 2's artificial intelligence system. The team said they knew that AI was a problem in the original Killzone, so they did a lot of work on it. They said they now operate in groups, can recognize destructible environments and respond to fire, but it didn't seem that way to me.
As I watched someone else play the game, I saw bad guys doing things like standing in the middle of an open door exchanging rapid-fire shots with the player, never bothering to move or get out of the way. Then I gave the game a hand and found enemies standing around, standing with their sides to me as I walked up to them. In one case, there were two bad guys standing next to each other. I walked up to them from the side, shot the first guy several times to kill him and then shot the second guy a single time. He didn't respond. I shot him again, nothing. So I killed him.
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These are all things that will probably be fixed by release, esp as it's been pushed back, but they are still concerns.
If you have a problem with Commonmind the best idea is to take a step back and think before you respond or don't reposnd at all. Resorting to personal insults instead of rational discussion isn't going to get you anywhere.
Now can we please get back to Motorstorm 2.