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Old 4th May 2008, 01:35 PM   #9 (permalink)
Lenny
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Join Date: Jan 2007
Location: Vatican City
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Re: GTA IV PS3 Freezing solution

Aye. We can play most of the bigger titles, but in total I think it's only 75% of the PS2 library (whilst we can still play 100% of the PS1 library) with the 60gb PS3. It's because they took out the Emotion Engine, leaving us with a hardware-software hybrid form of emulation, rather than the full hardware emulation the American 60gb's have.

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is it me or are consoles losing the only advantage that they had over PCs - is the increase in complexity and fad of cross console games goingto be the end of the console - where once it was possible to at least garantee that the games would run when you bought them - with out errors
Personally I blame it on sloppy programing by devs who are too lazy to try to get PS3 programming right. Look at EA and Ubisoft for prime examples. It is a bit surprising for Rockstar, but then again, not one of their games is without problems.

As Cay said, it's still rare. out of the games I own, only three have had or need patches - Assassin's Creed (Ubisoft), The Orange Box (EA, because Valve are run by a moron), and now GTA4.

My others are fine - Resistance, Motorstorm, Oblivion, Uncharted.

It looks to me like it's the multi-platform games that need the patches... and it's no wonder. The majority of devs develop first on the 360 because it's "easier" and then port the code over to the PS3 and do a terrible job of it. There are a few devs, like Criterion and Midway, who have the right idea, and are developing first on the PS3 and then porting over to the 360 (I'm not saying this because I'm a fanboy, but rather because it is actually true - games that are ported from PS3 to 360 are proven to be better for it. It's a damn sight easier to port the PS3 code to the 360 and simplify it, then port it from the 360 to PS3 and make it more complex), but they're a rare breed.
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