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Old 28th April 2008, 02:46 PM   #5 (permalink)
Malloriel
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Join Date: Feb 2008
Location: Oregon
Posts: 220
Re: Description of an Eleasian Race. Critique?

Of course not. --Smiles-- You've read my first chapter, haven't you ctg? It's on the . . . third page? Of the critique forum. I reveal information necessary to understand the story at hand while giving an idea of the world in which it takes place without simply explaining all.

For my own purposes however, I like to know all the details, as I should. And for the purposes of this post it was more . . . the overall image and what they invoke. Had I left out the details I would have received many more questions, I think (also good for it implies interest), requesting the information I'd not given. So within the novels I plan on expressing many of the ideas without going too in depth. I've got ideas percolating about an Age of Legends tale about one of the Glaiden, one Sylfier Ai'iier, and the participation of non-human groups in the Great War, before, during, and after. Whether I include that all in what I'm going to consider canonical tales is up in the air. The writing of it can occur at any time since it's about 18 human generations (each about 200 years) before the present era, and anything I put in can only enhance the tales of the present. And what I mean by the canonical books is that the Age of Legends bears a LOT of influence on events in the present. The telling of them may not be necessary and so if they see the light of publication, it could possibly be more as a History of Eleasia situation, rather than part of a specific series time-line, since there is a whole bunch that goes into the overall story.

Anyway, much digression. ^_^

Oh, and yes, I work with everything I make for my novel setting to convert it into a viable platform for table-top gaming, and online RP and keep that all in mind as I'm working. Some of it comes from actual writing (of course, since you don't want to box yourself in by sets of unbreakable rules that stall your entire project because what you've made isn't what you need, or even what you like any more), some of it comes from what I feel I'd like for a table-top system, and other bits are from flat worldbuilding nitty-gritty work.
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