| Re: How to play Stones Yes I'm actually doing stuff myself, instead of waiting for a year and seeing what everyone else has done... going for a record number of thread starter posts on the first page. (Ed: Enough whining.)
OK. So, the numerous times when Kettle gives Fitz the Stones problems, it is always implied that one can win the game with a move, so it dosen't end the same way as Go, with both players agreeing to an end, and counting to total amount of area accumulated to see who won.
Nighteyes repeatedly tells Fitz the game is played like Wolves hunting game. To me, the image I get from these hints is like a Go board, with one independent stone in the center. The two players attempt to drive tat stone to their ends of the game board, while driving off the other player. Each turn, the player draws a stone from a bag, each stone has a equal chance of being drawn. However, white stones are the weakest and cannot move other stones, they just get in the way of the other player (decoy, anyone).
Red stones are middle strength, they can move white stones, but not any others. They are kinda allrounded stones.
Black stones, the most powerful ones, cannot be moved. They move both white and red stones, and are like little rocks on the game board, you HAVE to go around.
To move a stone, just place a higher level stone on top of it, you can choose which direction you want to move the stone. So, in accordance with Nighteyes, you could have a string of stones moving each other around to move the ??object??stone.
Or something like that... |