MMO subscriptions fall for the first time

| September 16, 2011 | 0 Comments

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Subscriptions levels for massively multiplayer online games fell in 2010 for the first time ever, according to research from ScreenDigest.

There was a drop in purchases for MMOGs on the PC in both North America and Europe.

In 2009, $1.66 billion was made by the MMOG industry, but that figure dropped a year later by 5% to around $1.58 billion.

2009 had previously seen a 10% growth in revenue, whilst the year before that saw an increase of 21.6%.

Piers Harding-Roles, a senior analyst at Screen Digest, stated: “The 2010 decline in subscription revenue – the first annual contraction experienced by the market since our coverage of this segment started in 2002 – represents an inflection point for the industry.”

Microtransactions, however, saw an increase in revenue as they generated $1.13 billion – up 24.2% from the year before.

Mr Harding-Roles said of microtransactions: “This more than compensated for the decline in the subscription area and caused total Western MMOG/MOG market revenue – both subscriptions and microtransactions – to rise to $2.7 billion in 2010, up 5.3 percent from $2.57 billion in 2009.”

He goes on to say that microtransactions will continue to increase and will reach $1.8 billion in revnue by 2015.

This isn’t surprising as several big name MMOGs have made the shift to free-to-play models which rely on income from in-game microtransaction purchases, not subscriptions.

Funcom’s Conan recently made this shift with great success, and Star Trek Online is making the move later this year.

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